58 lines
1.3 KiB
C
58 lines
1.3 KiB
C
#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <avr/io.h>
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#include "SynthCore.h"
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#include "Player.h"
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#include "PeriodTimer.h"
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void PlayerProcess(Player *player)
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{
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uint8_t temp;
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if (decayGenTick >= DECAY_TIME_FACTOR)
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{
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GenDecayEnvlopeAsm();
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decayGenTick = 0;
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}
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if (player->status == STATUS_PLAYING)
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{
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if (PlayNoteTimingCheck(player))
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{
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do
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{
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temp = pgm_read_byte(player->scorePointer);
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player->scorePointer++;
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if (temp == 0xFF)
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{
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player->status = STATUS_STOP;
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}
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else
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{
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NoteOnAsm(temp);
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}
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} while ((temp & 0x80) == 0);
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PlayUpdateNextScoreTick(player);
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}
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}
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}
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void PlayerPlay(Player *player, uint8_t *score)
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{
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player->lastScoreTick = 0;
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player->scorePointer = score;
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currentTick = 0;
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PlayUpdateNextScoreTick(player);
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player->status = STATUS_PLAYING;
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}
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void PlayerInit(Player *player, Synthesizer *synthesizer)
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{
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player->status = STATUS_STOP;
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player->lastScoreTick = 0;
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currentTick = 0;
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player->scorePointer = NULL;
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player->synthesizerPointer = synthesizer;
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SynthInit(synthesizer);
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} |