#ifndef __PLAYER_H__ #define __PLAYER_H__ #include #include "SynthCore.h" #ifdef __cplusplus extern "C" { #endif enum PLAY_STATUS{ STATUS_STOP=0, STATUS_REDAY_TO_PLAY=1, STATUS_PLAYING=2 }; typedef struct _Player { uint32_t currentTick; uint32_t lastScoreTick; uint32_t status; uint32_t decayGenTick; uint8_t *scorePointer; Synthesizer mainSynthesizer; } Player; extern void PlayerInit(volatile Player *player); extern void Player32kProc(volatile Player *player); extern void PlayerProcess(volatile Player *player); extern void PlayerPlay(volatile Player *player); extern void UpdateTick(volatile Player *player); extern uint8_t PlayNoteTimingCheck(volatile Player *player); extern void PlayUpdateNextScoreTick(volatile Player *player); extern void PlayerResetSynthesizer(volatile Player *player); #ifdef __cplusplus } //end extern "C" #endif #endif